1 bonus
2 bUnbreakableWeapon;
3 .@r
4 =
5 getrefine();
6 bonus
7 bBaseAtk,(.@r
8 =15?pow(.@r,2):225);
9 bonus
10 bMatk,(.@r
11 =15?(pow(.@r,2)/2):225);
12 if
13 (BaseLevel
14 70)
15 bonus
16 bBaseAtk,(((BaseLevel-70)/10)*5);