1 bonus2
2 bSubRace,RC_DemiHuman,5;
3 bonus2
4 bSubRace,RC_Player_Human,5;
5 bonus2
6 bAddSize,Size_Medium,10;
7 if
8 (getrefine()
9 =12)
10 {
11 bonus
12 bShortWeaponDamageReturn,5;
13 }