Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,5;
6 bonus2
7 bAddEle,Ele_Fire,15+.@r;
8 bonus2
9 bMagicAddEle,Ele_Fire,15+.@r;
10 bonus2
11 bSubRace,RC_Player_Human,5;
12 bonus2
13 bSubRace,RC_Player_Doram,5;
14 bonus
15 bAspdRate,.@r;
16 if
17 (.@r
18 =10)
19 bonus2
20 bSubEle,Ele_Fire,100; |