1 bonus2
2 bAddClass,Class_All,5;
3 bonus
4 bMatkRate,5;
5 bonus
6 bCritical,10;
7 bonus
8 bMaxHP,300;
9 bonus
10 bMaxSP,80;
11 bonus3
12 bAddEff,Eff_Blind,100,ATF_LONG;