Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bBaseAtk,2*getskilllv("GS_SNAKEEYE");
6 bonus2
7 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7;
8 if
9 (readparam(bInt)
10 =110)
11 bonus2
12 bSkillAtk,"RL_HAMMER_OF_GOD",30;
13 if
14 (.@r
15 =7)
16 {
17 bonus
18 bBaseAtk,30;
19 bonus
20 bHit,5;
21 }
22 if
23 (.@r
24 =9)
25 {
26 bonus
27 bBaseAtk,30;
28 bonus
29 bHit,5;
30 } |