Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bSubRace,RC_Player_Human,30;
8 bonus2
9 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10);
10 if
11 (readparam(bLuk)
12 =110)
13 {
14 bonus2
15 bSkillAtk,"RL_D_TAIL",30;
16 }
17 if
18 (.@r
19 =7)
20 {
21 bonus2
22 bAddRace,RC_All,5;
23 bonus2
24 bSubRace,RC_Player_Human,5;
25 }
26 if
27 (.@r
28 =9)
29 {
30 bonus2
31 bAddRace,RC_All,5;
32 bonus2
33 bSubRace,RC_Player_Human,5;
34 } |