Item Use Script |
1 bonus
2 bMdef,15;
3 bonus2
4 bAddEle,Ele_Wind,5;
5 bonus2
6 bMagicAddEle,Ele_wind,5;
7 bonus2
8 bSubEle,Ele_Wind,10;
9 bonus
10 bUnbreakableShield;
11 .@r
12 =
13 getrefine();
14 if
15 (.@r
16 =6)
17 {
18 bonus2
19 bAddEle,Ele_Wind,10;
20 bonus2
21 bMagicAddEle,Ele_wind,10;
22 bonus2
23 bSubEle,Ele_Wind,15;
24 }
25 if
26 (.@r
27 =8)
28 {
29 if
30 (readparam(bStr)
31 =90)
32 bonus
33 bBaseAtk,50;
34 if
35 (readparam(bAgi)
36 =90)
37 bonus
38 bAspdRate,5;
39 if
40 (readparam(bVit)
41 =90)
42 bonus
43 bAddItemHealRate,10;
44 if
45 (readparam(bInt)
46 =90)
47 bonus
48 bMatk,30;
49 if
50 (readparam(bDex)
51 =90)
52 bonus
53 bVariableCastrate,-5;
54 if
55 (readparam(bLuk)
56 =90)
57 bonus
58 bCritAtkRate,5;
59 } |