1 bonus2
2 bMagicAtkEle,Ele_Neutral,10;
3 bonus2
4 bMagicAtkEle,Ele_Earth,10;
5 autobonus
6 "{
7 bonus
8 bDef,500;
9 }",1,5000,BF_WEAPON,"{
10 active_transform
11 1040,5000;
12 /*GOLEM*/
13 }";