Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000;
6 bonus
7 bBaseAtk,4*.@r;
8 if
9 (.@r
10 =11)
11 .@val
12 =
13 50;
14 else
15 if
16 (.@r
17 =9)
18 .@val
19 =
20 30;
21 bonus2
22 bSkillAtk,"GN_SPORE_EXPLOSION",.@val; |