Item Use Script |
1 bonus
2 bUnbreakableWeapon;
3 bonus2
4 bAddClass,Class_All,5;
5 .@r
6 =
7 getrefine();
8 bonus
9 bBaseAtk,.@r*3;
10 bonus
11 bBaseAtk,min(BaseLevel,180)/15*3;
12 if
13 (.@r
14 =7)
15 bonus
16 bBaseAtk,getskilllv("BS_WEAPONRESEARCH")*3;
17 if
18 (.@r
19 =9)
20 bonus2
21 bAddSize,Size_All,15; |