Item Use Script |
1 bonus
2 bUnbreakableWeapon;
3 .@r
4 =
5 getrefine();
6 bonus
7 bMatk,.@r/2*10;
8 bonus2
9 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8;
10 if
11 (.@r
12 =9)
13 {
14 bonus2
15 bMagicAddEle,Ele_Undead,10;
16 }
17 if
18 (.@r
19 =11)
20 {
21 bonus2
22 bMagicAtkEle,Ele_Water,7;
23 } |