Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bLongAtkRate,3*(.@r/2);
6 bonus
7 bMatk,6*(.@r/2);
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bMagicAtkEle,Ele_Neutral,10;
14 bonus2
15 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
23 bonus2
24 bSkillAtk,"WM_REVERBERATION",15;
25 }
26 if
27 (.@r
28 =11)
29 {
30 bonus2
31 bMagicAtkEle,Ele_Water,10;
32 bonus2
33 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
34 } |