Item Use Script |
1 .@a
2 =
3 getskilllv("BA_MUSICALLESSON");
4 bonus2
5 bAddClass,Class_All,5;
6 bonus
7 bLongAtkRate,1*.@a;
8 if
9 (BaseLevel
10 =105)
11 {
12 bonus2
13 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
14 bonus2
15 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
16 if
17 (BaseLevel
18 =110)
19 {
20 bonus
21 bLongAtkRate,15;
22 bonus2
23 bAddSize,Size_All,15;
24 if
25 (BaseLevel
26 =115)
27 bonus2
28 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
29 }
30 } |