1 bonus2
2 bAddClass,Class_All,3;
3 if
4 (BaseLevel
5 =60)
6 bonus
7 bVariableCastrate,-10;
8 if
9 (BaseLevel
10 =75)
11 bonus2
12 bSkillAtk,"AM_ACIDTERROR",10;
13 if
14 (BaseLevel
15 =90)
16 bonus2
17 bSkillAtk,"AM_ACIDTERROR",15;