Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bBaseAtk,.@r/2*10;
6 bonus2
7 bSkillAtk,"RL_FIREDANCE",.@r/3*2;
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bAddClass,Class_All,5;
14 bonus
15 bLongAtkRate,10;
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bSkillAtk,"RL_FIREDANCE",25;
23 autobonus3
24 "{
25 bonus
26 bLongAtkRate,20;
27 }",1000,60000,"RL_HEAT_BARREL";
28 }
29 if
30 (.@r
31 =11)
32 {
33 bonus
34 bDelayrate,-10;
35 } |